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TALKING POINTS
GLOSSARY & DEFINITIONS
Getting started at EBBOA
EBBOA — East Bay Basketball Officials Association; your local association.
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CIF / NFHS — CIF governs California high‑school sports; NFHS writes the high‑school rules.
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Assignor — the person who assigns you to games (at EBBOA via ArbiterSports).
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Arbiter / Arbiter Pay — the platform for schedules/availability, and how you get paid.
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Availability — the dates you tell the assignor you can work; keep it current.
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Crew / Partner — the officials working a game together; your partner(s) on the floor.
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Mentor — a veteran assigned to develop you; use them.
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The Signal / Teams — EBBOA's newsletter and its Microsoft Teams hub for training and dialogue.
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Pregame conference — the crew's meeting before tip to align on coverage and communication.
The Floor
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Division line — midcourt line separating frontcourt and backcourt.
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Frontcourt / Backcourt — the offensive half vs. the defensive half for the team with the ball.
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Lane / Key / Paint — the free‑throw lane area.
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Baseline (endline) / Sideline — the boundary lines.
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Coaching box / Bench area — where the head coach and team may be.
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Table — the scorer and timer; where you report fouls.
Positions & mechanics (2‑ and 3‑person)
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Referee (R) / Umpire(s) — the R is the crew chief; umpires are the partners.
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Lead / Trail / Center — the three spots in a 3‑person crew (Center only exists in 3‑person).
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Primary / secondary coverage — your area of first responsibility vs. help.
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On‑ball / off‑ball — officiating the ball vs. the players away from it.
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Strong side / weak side — the side of the floor the ball is on vs. away.
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Rotation — the coordinated switch of positions, triggered when the Lead crosses the lane.
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Straight‑lined — losing your angle so players are stacked between you and the play (bad — move).
Clock & Possession
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Live ball / dead ball — whether the clock/play is active; lots of rules hinge on this.
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Throw‑in — putting the ball in play from out of bounds; often at a designated spot.
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Held ball / jump ball — tied‑up ball; resolved by the AP arrow (not a toss).
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Alternating‑possession (AP) arrow — decides who gets the ball on held balls and to start quarters.
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Timeout / intermission — stoppage requested by team; break between quarters/halves.
Fouls & violations (the core split)
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Foul vs. violation — a foul is illegal contact/behavior (may bring free throws); a violation is a rule break that just gives the ball to the other team.
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Personal / common / shooting foul — contact fouls; shooting fouls bring free throws.
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Player‑control / team‑control foul — offensive fouls; no free throws.
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Bonus — free throws once a team hits the foul limit for the QUARTER
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Technical / intentional / flagrant — non‑contact or severe fouls with escalating penalties; flagrant = ejection.
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Block / charge — the block‑or‑charge decision, judged by the defender's position.
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Hand‑checking — illegal use of hands to impede the ball handler (a point of emphasis).
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Traveling / double dribble / carry — the common ball‑handling violations.
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3‑seconds / closely guarded (5) / 10‑seconds — the lane, holding‑or‑dribbling, and backcourt counts.
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Backcourt violation / out of bounds / kicked ball — location and possession violations.
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Goaltending / basket interference — illegal touching of a shot near the rim.
Judgment & game management
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Advantage / disadvantage — the heart of officiating: only penalize contact that actually affects the play.
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Incidental / marginal contact — legal contact that doesn't create an advantage.
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Legal guarding position (LGP) — a defender who got there first, facing the opponent, feet down.
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Verticality — a defender's right to the space straight above them.
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Point of emphasis (POE) — a rule NFHS asks officials to call more consistently this year.
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Bench decorum — managing coach/bench behavior (a current POE).
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Correctable error / resumption‑of‑play — fixable mistakes within a window, and the anti‑delay procedure.
Signals & communication
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Stop‑the‑clock / preliminary signal — raise the fist to stop play, then show what you have.
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Reporting — going to the table to clearly report a foul (number, color, foul type).
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Beckon / handshake — waving substitutes in; the crew's "we've got each other" mindset.
A tip for teaching it: rookies remember these faster when the term is tied to a moment — walk each one at a slow scrimmage rather than reading definitions. That's exactly the Whistle‑to‑Wisdom, "study it, then apply it" loop.
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